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Reading Recommendations for Game Designers

I’m a hobbyist game developer, and originally enrolled at Rochester Institute of Technology for Game Development. While I’m not currently in the games industry, I’m deeply invested in it as an artistic medium, and love studying game design. In addition to everything I’ve written about games, here’s some of the most insightful discussions I’ve seen. I don’t necessarily agree with every opinion expressed here, but they’re worth considering.

(Currently, this article is much more of a YouTube playlist than anything else; my apologies.)

General

What Games Are Like For Someone Who Doesn’t Play Games

Minecraft, Sandboxes, and Colonialism

Ludonarrative Dissonance

Context Sensitivity

Aesthetic Deception

Protagony Three: Gordon Freeman

Mini-Maps are Stupid

I Hate Fast Travel

Technology

Level Design

Non-Euclidean Worlds Engine

Inside the Making of Dishonored 2’s Best Level: A Crack in the Slab

Artificial Intelligence

What Makes Good AI?

Performance

I Created A Game Engine Just to Optimize This

“This” being hitching because of inefficiencies in the game’s render pipeline, which the author solves with fences.

Procedural Generation

Post-Mortems and Reviews

Bioshock Infinite

Call of Duty

Darkest Dungeon

Deus Ex: Human Revolution

Disco Elysium

Dishonored

Fallout

The Last of Us

The Legend of Zelda

Metal Gear Solid

Matthewmatosis’s Metal Gear Solid Review Series — a superb long-form video essay on the whole series.

Minecraft

Night in the Woods

Ori and the Blind Forest

Prey

Spec Ops: The Line

The Witcher

This post is licensed under CC BY 4.0 by the author.